Default constructor
Distance that the player has covered in the LAST FRAME
Returns the total displacement
Actual downards acceleration
Attempts to jump
Position of the player
Effective size
Current texture
Applies gravitational acceleration, moves the player etc.
Gravitational acceleration
Distance from the left side of the window at which a player stays
Initial vertical speed immediately after jumping
Size of the crouching player
Size of the standing player
Dead Player has a different texture
Distance from the ground
Speed at which the player moves to the right
Vertical velocity, positive means up
Height of the window in which player resides
Returns a rectangle to be used for collision detection;
Class representing the dinosaur